Missing
Company: Born Studios London / Mesmerise Group
A Missing Person Thriller in VR with A Mental Health Message
We developed Missing to place the audience in the shoes of a dementia patient, helping them understand the challenges of living with the condition. Since this was a mental health experience, one of my main focuses as a creative director was ensuring its accessibility. We wanted to make the experience as inclusive as possible, expanding its reach. As a result, Missing became an experience that relies almost entirely on eye interactions, requiring no physical movement.
Missing was a good exploration for us, both content and technology-wise. We even prepared a white paper to gather our findings, particularly about eye-tracking, during the production process.
VR Walkthrough